Ozzy had been thinking all day about his next steps.

Staying at level 10 wasn't a good option.

He could raise some skills, but it meant nothing since he could just as quickly raise those skills at level 11, gain experience to his stats, and hit level 12.

He imagined the option was there in case there was another class he wanted to earn.

He supposed this was a bigger problem for players than for contract workers.

A warrior might keep working to be a paladin by doing quests.

Lots of classes had upgrades.But for a contract worker, things were more limited, especially the bulk of the workers that hadn't done as much or been in crazy situations.

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You were still going to be a contract worker, no matter what, which meant that you were blocked from taking all the normal skills that other classes could get.

You also had to keep working for your corporation and doing your job.

Ben had been keeping track of what classes each person was offered before they attained tier 2.

Fully 70% had been given options such as Veteran Beekeeper, Abundant Farmer, or Skilled Woodworker.

While upgrades, these classes mirrored their classes in tier 1.

Workers that spent time in the dungeons killing creatures with adzes or the clever use of skills were increasing their stats, which seemed to give better classes.

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Master of Bees, Valiant Farmer, and Arcane Woodcrafter had all the skills of the lesser versions, with some nice advantages.

And that could mean a lot moving on to tier 3 if they could get there.Luckily for quite a few of Sedgewick's workers, the wars with Momco.

and the Oaks had provided a chunk of CSP, as had dealing with the Starspawn.

What the world threw at Sedgewick next was scary to think about and another reason he was anxious to get home.

But he had to admit that his adventures had given him a nice batch of options.

Congratulations! Through heroic deeds, luck, and killing dangerous foes, you have earned the option of moving to Level 11!-You must spend all experience and CSP earned in Tier 2 before moving to Tier 3.-You must select one of the offered classes for Tier 3.

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-If you choose not to move to level 11, you stay at level 10.

You will not earn more CSP or experience that you can apply to your statistics, but may work to earn other class options and attain higher ranks in skills.

Please note that this will make it more difficult to gain experience in Tier 3.

The choice is up to you.Class Options:Contract Worker: Ordinary Butcher +2 CHA, +2 WIS, +2 stats of your choice.A nice, safe choice for those who want to avoid complications.

You can sink into your profession and enjoy the serene life of a local butcher.

Spend your days cutting up rabbits and pigs, smoking sausages, and running a butcher shop.

Dungeon Bosses won't try to tempt you into joining them and the Legion isn't going to conscript you for the next war.

You are hidden from those who might suspect there is more to you than a simple village butcher.

Kick back and enjoy life.

Gain Perk: Not the maniac we are looking for.Gain Perk: Part of the town, nothing special.Gain Perk: I've got Quests!Contract Worker - Seasoned Pit Master +3 CHA, +4 Free stat points.No longer an apprentice, you have earned the title of Seasoned Pitmaster.

You have slaughtered tasty critters and cooked them in your pit, learned the ways of Smoke and Heat, and gained secrets only available to someone who has sailed the Seas of Smoke.

The Seasoned Pit Master class enhances your skills as a butcher, adding magical skills that use Heat, Smoke, and Chains.

You learn more recipes to create magical foods to enhance the abilities of warriors and mages who dare to eat your cooking.

Gain Perk: My pit, my rules.Gain Perk: I've got some really hard quests!

Contract Worker - Enraged Slaughtermaster +5 STR, +5 Con.You have slain animals, humans, undead, and monsters with no hesitation, reveling in your fury.

You are adept with weapons and killing with your bare hands.

Bathing in blood and bone puts a smile on your face.

This class will give you extra combat options, increase your ability to do violence, and take away any bits of guilt you have left about bathing the world in gore.

Cook up your slain enemies to steal their power.Gain the Primary Skills: Blood Frenzy, Weapon: Cleaver, Weapon: Hogsplitter and Feel No PainGain Perk: Vengeful.Gain Perk: Command the HordeGain Perk: Into the pit with you!

Contract Worker - Dungeon Pitboss +3 COR, +3STR, +2CON, +3000 HealthTime to Move on Up to the big time.

There's a spot for you in the dungeon! Clock in each day in the dungeon: Pit of the Butcher, and get to work chopping the meat.

(Including adventurers.)Gain Weapon skills: Cleaver, Hogsplitter, Huge JawboneGain the perk: Like a Boss!Gain the perk: Rapid Respawn.Gain the perk: I'm keeping some of your toysGain the perk: One of the boys.Gain the perk: Chained to the job.Gain Minions.Contract Worker: Captain of the Smoke +500 Smoke, +500 Heat, +2 Aura, +2 Shielding, +5 CHATo hell with the Conjunction; the Smoke is where you want to be! Gain a ship and a crew of your own.

Turn pirate or fight for the queens! Become a merchant prince, making a profit through trade or sail with Admiral Woodrat as his Flag Captain.

(There is a small possibility that ACME opens up a trading post in the Smoke and will put you to work as a captain of a merchant vessel if you take this option.)Keep the Perk: Marked by the Burning ManGain the Perk: Known to the QueensGain the Perk: Ship of my own.Contract Work: Arcane Pit Master +3 INT, +3 CHA +500 ManaYou become more of a mage than a butcher.

You continue to practice the magic you have learned and combine it with cooking from a charnel pit.

Learn to create more magic foods.

Summon and bind elemental creatures.

Study in the Arcane Libraries of the Empire and discuss magical theory with opinionated wizards who haven't ever stepped outside their comfort zone.

Hunt down rare creatures, butcher them, and use their parts in your arcane experiments.Gain access to more spells.Gain Perk: I'm a Wizard!Gain Perk: Exotic SpellcasterContract Worker: Apprentice Griller +2 DEXLearn how to use and clean a grill.

Work 12 hours a day as a short-order cook.

Gain Perk: Deal with Kobolds without stuffing them down a hole.Gain Perk: Foods Up!Gain Perk: Personal Instruction in the ancient art of Combat Grilling

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