An offer of food was something Runt rarely turned down, but he hesitated for an instant when Ozzy offered to "treat him to breakfast at the tavern." This was definitely a favor, and he'd owe Ozzy.

No one just did favors in a dungeon for no return - especially with a minion.

But turning down an offer of food could be seen as an insult, and after seeing just how crazy and violent this guy was, he wasn't going to take a chance.

He had a nice, plump rat back in the pit, but that could wait for another day."Uh, sure.

I'm ok with that.""But you should check in with Gristle first.

Always make sure you get credit for your guild jobs.

You should have some points from a few quests.

Advertising

Those early "Gotta Kill Them All!" quests add up pretty quickly."The two of them made their way to the Guild Hall.

Gristle was outside, holding a hammer and nails and trying to climb a wobbly ladder.

"Ah, Runt, just in time as usual, I'll leave this to your capable hands while I help our new Butcher with his introduction to the guild." He pointed to the sign.

"It's a bit off, I think the sign stayed level when the building started to lean.

Please make it even with the door, if not with gravity." Runt rolled his eyes, grabbed the hammer and nails, and with a couple of taps to align the sign and a new nail in the wood, the job was done.

He hurried off to stow the ladder and tools before Gristle thought of something else he couldn't handle on his own.

Advertising

Runt knew he was going to end up rebuilding the damned guild house one job at a time.Gristle ushered Ozzy inside, "I received some notifications that guild quests had been finished.

Excellent! Good to see the next generation rolling up their sleeves and getting to work.

There's so much to be done."Ozzy looked around the room, noting the rotten beams, slanting walls, and collection of rusted cleavers in one corner, "Yeah, lots to do.

Wish I could help more, but I'm just a Butcher so I'll focus on that.

Maybe you could explain how I use these Guild Points I just earned from doing your quests?"Gristle seemed momentarily disappointed but rallied and showed Ozzy to another large tome made of leather and vellum, "This book will show you the wonderful list of skills and perks available to you as an Apprentice Butcher.

And before you ask, yes, I've put in your application for Journeyman already.

Advertising

Traditionally that happens after you have earned 25 guild points and paid a small fee, but I can see that you've already technically achieved the new rank."Ozzy moved to the book, "I'm not too worried about it.

Take a few days if you need to.

I have my day off tomorrow and today I have work in Sedgewick.

I'll get back to taking care of your dungeon after that."

Apprentice Butcher Benefits

Anyone may buy Basic Butchering skills.

3 points in basic skills are required to gain the Class: Apprentice Butcher.

Perks and Combat skills require the Butcher class.Basic Butchering Skills (1 point each)Learn the skill: Chop Bone The art of shearing through bone and not leaving splinters in the meat.

(known)Learn the skill: Hack Meat The art of turning a carcass into hunks of meat.

(known)Learn the skill: Slaughter Enhanced damage on restrained beasts.

(known)Learn the skill: Precise Cuts Essential for better butchering and even cooking of porkchops.Learn the skill: Anatomy of a monster Essential for those who wish to dismember monsters.

Mixing up the liver with the poison glands is never good.Learn the skill: Choice CutsHow to remove glands, organs, and other parts of creatures used in alchemy and other magical arts, or how to find the tastiest bit of flesh for your own dinner.Combat skills: (3 points each)Learn the weapon skill: Cleaver (Not available to Contract Workers)Learn the weapon skill: Huge knife (Not available to Contract Workers)Learn the weapon skill: Meat Hook Learn the weapon skill: Hammer (Not available to Contract Workers)Perks: Unranked abilities to enhance your class.

You must have the butcher class to buy these.

Perks almost always lead to the advanced abilities and better perks needed for advanced butcher classes.Armored Apron: Physical Damage (10)Your butcher’s apron is made from the heavy leather of a beast you slew and tanned.

It bestows 10 points of physical mitigation.

Further levels of this perk may offer increased protections from a variety of sources.Chain Drag (5)Cast out a meat hook on a chain to grab the carcass and pull it towards you.

Further levels of this skill may offer benefits in combat.Flensing (5)Gain knowledge of how to peel even the daintiest of skins off of a creature without damaging the fine leather.

Further levels of this skill will allow this to be done to living creatures and apply to the Torturer skillDe-boning (5)Learn to remove bones without disturbing the meat.

Further levels of this skill will apply to the Torturer skill.Butcher Shop Basics: (5) The mundane job of running a normal butcher shop from day to day.Enhanced Reputation: The friendly neighborhood butcher.

(5)Always smiling and happy.

Advisor to house wives and best friend to every stray dog.

Everything is Sausage: (5)How to use extra spice and special grinding to turn any meat into sausage.

Turn useless gristle into extra money in your pocket.

Extra helpful when you need to make something (or someone) disappear.Fresh Meat! (5)(cantrip) Why let that lovely flavor fade away? Learn this cantrip that lets you keep meat fresh from one sunrise to another.

Lesser Minion (10)(Spell: Level 1)Summon a nearby minion to slave for you for an hour, or until someone else steals it away.

Higher levels of this spell allow for higher level minions or a larger number at one time.Double-Fake Meat (5)Don't miss out on sales! Learn to make convincing Fake Meat products using real meat! The vegetable lovers will never know.Smoking (5) (known)Ruin good meat by smoking and over cooking it.

Advertising