Chapter 239: Tokyo Game Show   -FIGHT- "Kaahh!" Accompanied by the message announcing the battle, above the heads of four characters appeared the buttons A, B, Y, X, in the complete Laon formation.

A diamond-shaped formation with four buttons above each character's headanyone with a sense of gaming would instantly grasp what they meant.

It was an intuitive battle style, no explanations needed.

Without needing explanation, the coin that determined initiative was flipped.

As Hayashi's turn to attack was announced, he skillfully directed his mercenaries using the buttons on the pad.

Firing three arrows at once and relentlessly casting flames, the damage dealers displayed spectacular effects on the screen.

Users, jaws dropped, were captivated by the dazzling display without even realizing it.

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As the impressive attacks of Hayashi's "The Frontline Support Form is a kind of challenge ticket.

It's like a ticket that allows you to battle against other players using the Commander you've cultivated.

With one form, you can engage in battles up to five times.

In other words, without a form, even if you want to fight other players, you can't enjoy PvP.

We felt some regulation was necessary for individuals who might excessively dominate battles.

After all, the PvP system isn't about playing with your Complete Laon." As I finished explaining, Uchimura and Hayashi connected their Laons to the arcade-style electronic devices set up on one side of the stage, showcasing their Laon's data cables.

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Then, a map of the continent appeared on the massive screen, accompanied by a female voice.

"Welcome to the intense world of battles.

The most fiercely contested area between humans and demons is the 6th border region.

The current situation stands at a 50:50 stalemate.

Would you like to participate here?" "Yes." "Frontline Support Form confirmed.

Wishing you luck." Instantly, the characters of Uchimura and Hayashi appeared at the ends of the screen.

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"Right after the presentation started, a user mentioned it felt like watching a colossal land-grabbing game, didn't they? Yes, that's exactly it.

As you personally engage in battles and claim victory, each sector's situation changes." "Wow...

was it really like land-grabbing?" "Once a month, based on the win rate in the frontline area, the map of Dragon Emblem continues to evolve.

And from occupied areas, players can obtain rare items exclusive to those regions through new dungeons, provided they can maintain control." In the distant future, the second story of Dragon Emblem 2 sparked significant debate about whether it marked the pioneer of online gaming using bilateral data exchange.

The end of 1995.

A time when text-based online games, MUD games, were gaining traction in PC communication communities.

However, there was a sense that online games using character design were beginning to step into the forefront.

For anyone who enjoyed games in the mid-90s, names like 'Ultima Online' or the acclaimed 'Winds of Nara' were heard at least once...

About a year from now, these two games would make tremendous strides that would reshape the gaming industry.

Amidst these groundbreaking achievements, I was currently building the world of 'Dragon Emblem Online.' While the PvP system in Episode 2 might not be the first of its kind in online games, I simply felt the need for a grander stage to immerse users more deeply into the online world...

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