Chapter 236: Tokyo Game Show The opening of "Raging Racer 4" started alongside cyberpunk music, depicting Nagase Reiko waking up from sleep.
The lighting effects streaming in from the window showcased the potential of 90s CG technology.
As she headed through the city towards a tunnel in her suit, several sports cars drifted through the streets, creating an exhilarating moment that seemed to pierce through any resistance, possibly influenced by the recent popularity of cyber formula racing on TV.
Transitioning scenes, she walked through the tunnel, lifting her broken high heels, wearing a wistful expression.
Eventually, she exited barefoot and hitchhiked a passing sports car, concluding the opening sequence with a smile directed at the driver's seat, earning cheers from the onlookers.
Analyzing it closely, the logic behind a woman walking alone through a tunnel on her way to work wasn't quite clear.
However, the standout element of this opening lay in her impeccable acting.
The expression as she glanced at her broken heel, the sigh after exiting the tunnel, and the final smile towards the protagonistall portrayed with such finesse, setting an unprecedented standard in gaming history.
But what was unveiled today was just one opening scene.
NANCO concluded its conference, hinting at the release of "Iron Fist 2" next year, alongside Sony.
The conference by Sony, which ignited users' anticipation with its splendid opening video, continued to showcase various games.
Among them, the 3D game "Crash Banter," featuring a humanoid wolf evading a massive rock, unexpectedly delivered tension, receiving positive feedback.
Thanks to Sony's radical support policies for game companies, their rapid succession of new releases involving numerous third parties persisted, creating a buzz among enthusiasts.
While observing the conference with users for a moment, I checked a message summoning me and made my way towards the Pentagon booth.
"Lost in observation, but it's about time we prepare for our own conference." Navigating through the bustling crowd, I reached the Pentagon booth, crowded with users awaiting the conference, feeling a bit squeezed in.
Apologizing, I attempted to pass through.
"Excuse me, just passing through." "Sir, please don't cut in line." "Huh? No, I was just..." "This is our spot.
Go back there." Unable to proceed and forced to move aside by the attendees, I finally completed a full circle around the Pentagon booth to return to the event area.
When I emerged, Kaori, who had been wandering inside the booth, approached me sharply.
"Where have you been, Director?" "Oh, that's..." "The conference is starting in less than five minutes." "Really? Good timing then." "Director, you never seem to feel pressured, do you?" "Pressure? Setting up a conference in a day or two, why worry?" "Even today..." Removing my coat and changing into a suit for the conference, I checked my watch and asked Kaori about Dragon Emblem.
"It left an hour ago." "Great, then." As the lights faded with the disappearing heroes, the title of Dragon Emblem 2 appeared on the screen, causing the audience to scream in ecstasy.
The subsequent gameplay footage showed a grand map that seemed to directly emulate the vast fantasy world of Dragon Emblem.
And as I moved to the center of the stage, I prepared the next part of my script.
"In this upcoming Dragon Emblem 2, you'll be able to choose between two factions." At that moment, the battlefield on the screen was dyed in red and blue, showing the current exhibition situation.
"This is the current situation of the Dragon Emblem continent.
As soon as the game begins, you'll live as mercenaries in this battlefield.
Of course, users who enjoyed the previous installment can transfer their Laon data and summon their characters." Since the character transfer had been hinted at in Episode 1, it wasn't such a surprise.
Given the effort put into raising those characters, no one would want to discard the protagonists of Episode 1.
"Let's now reveal the release date of Dragon Emblem 2 before we showcase its actual gameplay." "Ohh! Finally..." "It's already December, so even if it's a stretch, it'll probably be out by early next year, right?" Amidst all the speculation, I glanced at my wristwatch before speaking up.
"The current time is 1:15 PM." Having just revealed the release date, the gamers looked at me strangely as I checked the time.
"Well...
that means...?" "In other words, today is the release day of Dragon Emblem 2." "Wha!" > Thank you for reading this far! You can access more chapters from HERE by joining my Patreon community.
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