“I’m sad that the bandits had to die,” Joy said as Arthur and the others went around harvesting the remains. They had to wait a few minutes, as the ground around what was left of the corpses was too hot to step on even with shoes.

“I’m not,” Brixaby muttered.

“Nor am I.” Sams flexed his neck to nudge Horatio, who pretended to bat him away.

Cressida knew exactly what to say to soothe her dragon. “On the other hand, now our territory is no longer in dispute, those eggs should be hatching soon.”

“Oh! Right!” Joy perked up.

“You never said what the reward was for your egg hatching quest,” Brixaby pointed out. “Was it these cards?”

“Of course not, silly. It was two new friends. And I want to see them be born! C’mon, let’s go!”

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Arthur held up a hand. “Wait a moment. I want to see how that bandit leader was able to break through the shield. If others can do it, we need to know.”

With that, he harvested the lump of char that had been Rick. Wary of destroying the anchor deck, Sams had concentrated his power only on torsos and heads. Killing shots.

Arthur quickly skimmed through the cards he found for the most interesting. Not only did he want to know how Rick had broken into his territory, but he also wanted a portal-type card for Brixaby.

Despite his rush, he paused when he came to several familiar cards. His heart dropped. “Oh no.”

“What is it? Another trap card?” Brixaby sounded a little too enthusiastic about that.

Arthur turned the cards for Brixaby to see: Maniac Kludger and Natural Mechanic.

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Cressida, who was nearby, glanced at them too. She shot Arthur a confused look. “I don’t get it.”

“These belong to a friend that we made hunting scourglings,” Arthur admitted. “I’m surprised that they got to them.”

“You guys, I don’t want to miss the hatching,” Joy whined.

There was nothing he could do for Claude at the moment. Arthur flipped through the rest of the cards. The last was the answer to what he needed to know.

Material Dungeoneer

Rare

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Utility

Using mana, the wielder of this card will be able to furnish and manipulate materials inside a dungeon. It cannot create an initial access point for a dungeon, nor alter dungeon creatures without the aid of a dungeon blueprint. Seek cards within the same set to gain additional dungeoneering powers.

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