After a nice lunch, Henrietta got to clearing the dungeon.
Keith enjoyed watching. It was no joke that she was the Heroine of Justice, and he was reminded again how fortunate they were to have come this far without her crushing his skull between her thighs.
They were very nice thighs, but that was beside the point. Also, he needed to stop using the word 'nice' for everything when it came to his princess. His godmother had taught him Etiquette - Dragons required a great deal of Etiquette, or they might eat you.
Luckily, Feliwyn was a patient sort, and she rarely ate people.
Henrietta activated [Quick Step]. She didn't bother using any of her other Skills or Perks. Relying purely on her Abilities to cut down every living thing on the second floor of the dungeon.
Keith still thought that having a Dungeon named Hollow Gorge and the elven city named The Hollow, and both on opposite sides of the Kingdom (most days) was an irksome choice. However, that decision had taken place centuries ago and perhaps the confusion was the intent.
He still didn't like it.
While they made their way through the castle, Keith was still under the misguided belief that he and Henrietta (despite her thigh crushing Strength 67 versus his Intelligence 85 used for Spell Casting) were a pretty equal match without his golems to protect his body.
She took on most of the floors by herself and cleared them in under an hour. The unique ecosystems made for a nice… a fun variety of challenges. But with Henrietta almost 60 Levels higher, there wasn't much challenge on a fighting level.
The third floor was a midnight pine forest, and they shared a walk under the stars while dire-wolves howled at the full-moon. Henrietta told Keith about her times in the Depths of Despair Dungeon, and when he started to discuss the upper Levels of the Hollow Gorge she stopped him. Henrietta wanted it to be a surprise.
The next floor was arid and a cut mix of rocky desert with some scattered trees. It was scenic, but not very comfortable - dust got into everything if it wasn't magicked properly. Henrietta had a great time cornering spiked armourdillos and practicing punching holes in their shells while dodging their pointy tails.
That was not the normal way adventurers defeated the nigh impenetrable scale hide of an armourdillo… but most adventurers who challenged this floor were Level 10-20.
After hitting Level 10, each of one's attributes were Level 10 (or there abouts). Then every Level Up only granted 2 Attribute Points. A normal Adventurer at Level 15 might have:
Attributes (10)Strength: 14Dexterity: 11Constitution: 11Intelligence: 12Perception: 11Charisma: 11