The torrent of blue boxes faded away, and Suzette found herself in the ruins of what might have been a palace.

A very large palace made for someone many times the height of a human.

The stones making up the walls were immense, at least twenty feet on a side.

Even destroyed and left to the winds and rain for centuries, there was still a grandeur to the building.

A shattered throne built for a giant was at one end of the room.

Whatever king had sat there had been the height of a three-story building.

Dirt and debris were thick in places where wind had blown it against the walls.

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A scorpion, the size of a large dog, scuttled out from a crevice and clacked its claws at her before deciding it didn't feel like starting a fight and retreated.

Harsh sunlight streamed in from holes in the ceiling far above her head and through the remains of the doorway.

The metal doors of the throne room were torn off their hinges, each weighing hundreds of tons, and lay twisted on the floor.

She walked across them, noting the symbol on the doors.

It was similar to the heraldry on Rolly's shield, a dragon's head surrounded by rings of smaller heads.

Stepping outside, she could see for miles.

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Below the hill where the palace sat brooding was a city of sandstone that had seen better days.

The roads filled with rubble had once been wide enough for a dozen chariots to drive abreast.

Fully half the buildings were scaled like the palace, built for giants.

Nothing green grew here, and the surrounding hills and mountains were the brown of a waterless desert.

Movement caught her eye as a beetle the size of a car moved down a street, searching for food.

Something else was also hungry.

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A snake's head poked from a building, and before the beetle could flee, a long tongue lashed out and pulled the beetle to the snake's maw, where it swallowed it in three bites.

Its head slowly turned in her direction.

Suzette slowly moved out of the sun and hid in the shadow of a wall, fading from sight.

A chill of primal terror ran down her spine.The snake blinked when it finished its meal and began to slither toward the Palace on the hill.Something moved near her.

A voice whispered.

"Scary place, isn't it?"Her heart stopped for a few seconds, and then annoyance replaced fear.

"Hermes! I swear I will bake you a muffin someday with enough poison to send you straight to Hades! Why the hell did you bring me here? And where are we?" She whispered, but her voice rose at the end."Careful, keep your voice as low as the sound of a breeze on a windless day.

We don't want to be overheard.""By some nearby monster? I'll feed you to it."He chuckled.

"I just bet you would.

But, no,...from something else.

Something that always listens and watches.

You've become interesting, and I'm simply too cool to evade its eyes and ears for long.

But in this place? Even the gods and...something else...have forgotten, (Or maybe forsaken?) the Desolation of Typhon.

Nothing lives here but old monsters eating each other to survive in a cruel place.

Here, we can talk freely."The knowledge of being somewhere that scared even Hermes cooled her annoyance.

"Then we should talk quickly.

What is this about?"The god looked at her and smiled.

"You got more interesting—kitchen drudge to Mayor to Countess, an interesting paradox and a story older than this world.

You've become a Legend, my dear, and with that comes changes.

The Engine loves stories.

LYRICAL and RHEBUS made sure of that when they created its core, and HEPHAISTUS built it well.

All of the original...um...let's call them 'Big Gods,' all 106 of them had a hand in making the Engine, and then they gave it authority over the world.

The system is its helpful apprentice, a herald to the rest of the world and the world outside, but the Engine is the real power.

And it has noticed you and your interesting friends.""And that's bad, how? If it was all roses and honey, I doubt you'd be huddling with me in the ass end of the world.""Good and bad both.

Certainly more fun and interesting.

I won't tell you what to do; I will just offer some advice.

And that is to guide your legend.

Choose what you become.

You have that choice right now, but the Engine can grow impatient and the Bards smell a new song to sing.

Choose, or the choice will be made for you.

Let's take a look, shall we?"Below, the snake paused, sensing something nearby, something tasty that it hadn't smelled before.

The snake adored new tastes.

It had been eating beetles for a long time.

Fae BaneThe lesser fae know that you didn't kill the Duchess because you wanted her lands, her wealth, or her power.

You killed her because you wanted her DEAD! Your Legend has spread through the hobs, gobs, brownies, and all the lesser folk who yearn to throw off the yoke of their taller cousins and cast them down from power.

They don't know what comes next, so you'll have to guide them.

Like the lesser fae who will follow you, you remain hidden and ignored, growing your powerbase until some bloody morning, the Fae Lords will wake in Hades' shadowy halls and weep for what they have lost.

Join the inner council of the fae rebellion.

Gain hundreds of followers willing to give everything to your cause.

Gain seven minor secrets and three major secrets of the Fae Lords.The Unfettered ApprenticeThey may offer you titles and lands, but you only take what you want and reject the rest.

Continue your apprenticeship and do as you like.

Burn the books of secrets; they only tie you to others.

Ignore the praise of people you saved; they'll only expect you to save them again.

Live as you choose to live.

The Fae will try to claim you, as will the Village, the Baron, your lover, and your friends.

But you can choose your own path and not be constrained by a Legend.

(Which is a Legend on its own!) Only the bonds you choose are the true ties that bind you and define you from now on.The Woman with Three Shadows.

If you must have a Legend, why not make it multiple-choice? Tales are told of the mortal sorceress who gave up her humanity to slay a great evil and free the chained realms.

Her name is lost, and she rules now from the shadows as the Silverthorn Countess.

Meanwhile, in a land nearby, a lonely barmaid is growing up and building her life as Mayor of a strange little town.

The Legend of Sedgewick is slowly growing, and mighty heroes from far lands come to delve into its dungeons.

One of those is a sun-tressed enchantress.

A fae hero who wields all aspects of magic.Gain a powerful Glamour that separates your roles and confuses any but the most powerful of gods.

Gain an ability aligned to each of your roles.The Conquering CountessThe Fae want you to play their games? Play you shall! The Legend of the Mortal who stole the lands of a Countess of the Fae grows! Rebuild your castle, arm your soldiers, and expand your realm, or conquer others.

Become a power allied to the King's faction.

(Until it is time to take a larger crown for yourself.) Gain the full might of the lands you govern equal to their former ruler.

Your life in the mortal realm ends, and another begins.The Silver SorceressArmed with stolen Fae Magics, the restrictions placed upon you by your former masters fall away.

Cast off the mundane duties of the small town and seek out powerful spells wherever you can.

Trade the secrets you hold, or delve into lost dungeons.

Attend a college tuition-free, backed by a hidden lord.

Return to Gadobhra when you are ready; a tower will await you.

The Legend you pick will determine your Class in Tier 4 (and possibly beyond).

Each Legend will have special abilities and influence the treasure awarded to you from your recent victory.

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