Ozzy was still light-headed even hours after they dropped into the Conjunction. New ideas were running through his head, and trying to find a home. Eventually, it all settled down. As Joe and Old Smoke had warned him, things were a little different now.

Welcome home to the Conjunction.

Your travels in the smoke have changed you and gifted you with the ability to store heat in your furnace. There are advantages and downsides to this. Some types of magic will work poorly against you, and some will have a greater effect. Let's say that Woodrat isn't the only one who has to worry about snowballs. You'll figure it all out.

Heat in the Convergence:Only Heat and Smoke are tracked. Fuel is the food in your stomach. If you are hungry, using fuel will cause damage to your stamina. Spells from the Aspect of Heat will draw heat directly from your furnace. Spells that require smoke will drain your reserves and then require smoke be made from fuel and mana. There is no limit to the amount of smoke you can make, but it can only be replenished by burning mana. Or stealing the life force of sentient creatures, but good Butchers don't have that skill. No, not judging you.Heat can be replenished by absorbing it from something else, which drains stamina at a rate of 10 stamina to 1 heat. You may also regain heat by eating. Certain foods will give more heat, and producing heat takes more food than normal. Normal food and drink will replenish 50 heat per day. Fuel heavy foods such as smoked ham, coal, and dwarven whiskey will restore much more.Mana Conversion: 1 heat + 5 mana = 10 SmokeFurnace (Maximum Heat): 50 x Level (11)+The aspect of Heat: +50 x Rank (8)+The aspect of Radiance: +50 x Rank (1)+The aspect of Fire: +50 x Rank (10)+Ambrosia of the Gods: +500 (currently 2)Current Furnace = 2500(Smoker) Maximum Smoke: Aspect of Smoke x100+(COR + RAD) x 50Current Smoker: 3550

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