The last elves live on reservations. Dwarven forges have turned to clockwork and steam. Drow emerge from their underground city not to raid, but for trade and diplomacy. New technologies and advanced magics have made the world smaller, safer, richer, and more polluted; dungeon delving can only be done with the proper permits. Paladins, the great warriors endowed by the gods themselves with power to drive back evil, have not been seen in decades. The Age of Adventures is over.
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